![]() ![]() IMO, the Staff is your best OVERALL option, but as mentioned previously, it really depends on what you want to get out of this magic item.Įverything Daern's Instant Fortress can do (AoE, barriers) is replicable with the Staff of Power. This is your option if you want lots and lots of utility, and the other passive bonuses are great too. You can do some fun stuff with a Ring of Spell-Storing, but mostly I think you'd get more mileage out of the Staff there too. At-will flight is really good for moving around the battlefield, especially when you can blast away as a wizard.Įverything Daern's Instant Fortress can do (AoE, barriers) is replicable with the Staff of Power. The Peregrine Mask is probably better than the Carpet of Flying unless you really need the transport capability for some reason, and even then I would probably recommend turning to a Bag of Holding/Tenser's Floating Disk. +3 to spell attacks and saves is real juicy, and the bonus Channel Divinity is icing on the cake. The benefits of the Tome of Clear Thought are probably mostly outweighed by the Amulet of the Devout for your Wizard spells. Illusionist's Bracers would probably be your biggest damage upgrade, potentially doubling your round-to-round DPR since you don't seem to otherwise have Extra Attack. You're either losing 2d6 fire damage per attack from the scimitar, a summon from the staff, or AC/saves from the cloak. You're also maxed on attunement slots (barring GM houserules) so you shouldn't just compare the benefits of each item, but also what you're losing in terms of a dropped item, for the items that require attunement. The "best" selection will depend a lot on your party comp and on what you want from the item. The Staff of Power is almost too good to pass up, but the ring has endless possibilities and the mask & amulet are both game changers too. Tome of Clear Thought (INT not maxed yet but this helps, plus I'm an elf so I believe I can use it ~5 more times eventually )Ĭarpet of Flying (non-concentration flying/transport, and doesn't use an attunement slot)ĭaern's Instant Fortress (free AoE, just cool, and doesn't use attunement) Illusionist's Bracers (probably lowest power but Booming (flaming) blade x2 with no resource cost every round is fun) Ring of Spell Storing ("only" rare but fun combos, bard can hook me up with Greater Steed, 2x concentration)Īmulet of the Devout +3 (ensures that certain demons are incapable of breaking SGD control so lasts full duration, among other things) Peregrine Mask (non-concentration 60' fly combined with advantage on initiative is sweet since I have a +9 already) Functionally a "shield" but with save+, AoEs etc) Staff of Power (Overall strong, can hold but not attack with it in off hand like Gandalf. ![]() ![]() So we just finished a rough adventure and can pick one "Very Rare" item as a reward.Ĭharacter: Aereni High Elf, Level 12 - Paladin2 / Hexblade1 / Wizard (War) 9, wiz til 20Ĭurrent feats are Lucky and Elven Accuracy. ![]()
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